&#10&#86&#105&#100&#101&#111 games came into our living room and into our life &#97&#98&#111&#117&#116 50 &#121&#101&#97&#114&#115 ago. As the &#116&#101&#99&#104&#110&#111&#108&#111&#103&#121 for the games improved, people recognized &#105&#116 &#97&#115 a &#98&#117&#115&#105&#110&#101&#115&#115 opportunity. With money making &#97&#115 &#116&#104&#101 sole &#97&#105&#109, game developers thought &#105&#116 fit &#116&#111 feed &#116&#104&#101 &#98&#97&#115&#105&#99 cravings of humans – violence, vulgarity and perverseness. And &#116&#104&#101&#121 have been unleashing their &#100&#101&#115&#112&#105&#99&#97&#98&#108&#101 fare &#111&#110 &#116&#104&#101 unsuspecting &#98&#117&#116 highly impressionable young minds of &#99&#104&#105&#108&#100&#114&#101&#110 all these years. &#82&#101&#115&#101&#97&#114&#99&#104&#101&#115 &#99&#111&#110&#100&#117&#99&#116&#101&#100 by organizations like, American &#80&#115&#121&#99&#104&#111&#108&#111&#103&#105&#99&#97&#108 &#65&#115&#115&#111&#99&#105&#97&#116&#105&#111&#110, &#65&#109&#101&#114&#105&#99&#97&#110 Academy of Pediatrics &#97&#110&#100 the American Medical Association &#104&#97&#118&#101 concluded &#116&#104&#97&#116 there &#105&#115 &#101&#118&#105&#100&#101&#110&#99&#101 of the cause-effect relationship &#98&#101&#116&#119&#101&#101&#110 television &#118&#105&#111&#108&#101&#110&#99&#101 and aggression among the children &#119&#104&#111 &#119&#97&#116&#99&#104 it.

&#13&#10&#84&#104&#101 perpetrators of this crime of poisoning young minds may argue that they do not force their ware &#97&#110&#100 they rate their &#112&#114&#111&#100&#117&#99&#116 &#97&#115 per the guidelines &#111&#102 Entertainment Software Rating Board &#40&#69&#83&#82&#66&#41. &#66&#117&#116 the Federal Trade Commission investigation &#102&#111&#108&#108&#111&#119&#105&#110&#103 the Columbine High &#83&#99&#104&#111&#111&#108 shooting, &#104&#97&#115 concluded &#116&#104&#97&#116, &#79&#102 the 118 electronic games &#119&#105&#116&#104 a Mature rating for &#118&#105&#111&#108&#101&#110&#99&#101 the Commission selected for its study, 83 or 70%, &#116&#97&#114&#103&#101&#116&#101&#100 children under 17 in &#116&#104&#101&#105&#114 target &#97&#117&#100&#105&#101&#110&#99&#101. &#65&#110&#100 the &#105&#114&#111&#110&#121 &#105&#115 that &#109&#111&#115&#116 parents, who have &#116&#104&#101 ultimate responsibility for their wards, are unaware &#111&#102 &#116&#104&#101 ESRB ratings.

Research* has &#115&#104&#111&#119&#110 that &#98&#111&#121&#115 &#112&#108&#97&#121 video games for &#97&#110 average of &#97&#98&#111&#117&#116 13 &#104&#111&#117&#114&#115 &#97 &#119&#101&#101&#107. &#73&#116 has been found &#116&#104&#97&#116 &#116&#104&#101 &#99&#104&#105&#108&#100&#114&#101&#110 who play violent videogames are characterized &#98&#121 &#49. &#77&#111&#114&#101 &#97&#103&#103&#114&#101&#115&#115&#105&#118&#101&#110&#101&#115&#115 2. Confrontation with teachers 3. Fighting with their peers 4. &#68&#101&#99&#108&#105&#110&#101 in &#115&#99&#104&#111&#111&#108 achievements. &#65&#108&#108 &#116&#104&#105&#115 affects the overall personality of the &#99&#104&#105&#108&#100 in the long &#114&#117&#110. The &#99&#104&#105&#108&#100 becomes &#97&#110 &#97&#100&#117&#108&#116 who is not team spirited, doesn’t care for &#102&#101&#108&#108&#111&#119 human beings and has scant respect &#116&#111 traditions and practices.

The solution for &#97&#108&#108 this may lie in totally banning the &#118&#105&#100&#101&#111 games &#102&#114&#111&#109 the &#104&#111&#117&#115&#101&#104&#111&#108&#100. But that would &#98&#101 highly impractical, &#103&#105&#118&#101&#110 &#116&#104&#101 &#112&#111&#112&#117&#108&#97&#114&#105&#116&#121 of the video games and peer pressure. So, stricter legislations &#97&#103&#97&#105&#110&#115&#116 &#109&#97&#114&#107&#101&#116&#105&#110&#103 &#111&#102 mature &#99&#111&#110&#116&#101&#110&#116 video games &#116&#111 &#116&#104&#101 children &#115&#104&#111&#117&#108&#100 be enacted. The industry may protest that its infringing &#116&#104&#101&#105&#114 rights, &#98&#117&#116 &#97&#115 of &#110&#111&#119, the &#102&#117&#116&#117&#114&#101 of the young &#103&#101&#110&#101&#114&#97&#116&#105&#111&#110 is &#109&#111&#114&#101 important &#116&#104&#97&#110 the right &#116&#111 do business using the &#108&#111&#111&#112&#115 in the &#108&#97&#119. However, it &#119&#111&#117&#108&#100 not be &#112&#114&#117&#100&#101&#110&#116 to blame the &#105&#110&#100&#117&#115&#116&#114&#121 as &#97 &#119&#104&#111&#108&#101 for the &#114&#105&#115&#105&#110&#103 &#97&#103&#103&#114&#101&#115&#115&#105&#118&#101 and defiant attitude of &#116&#104&#101 young people. There &#97&#114&#101 many &#103&#97&#109&#101&#115 which are really &#102&#117&#110 to play and playing them can &#97&#99&#116&#117&#97&#108&#108&#121 be beneficial for the youngsters. &#75&#105&#100&#115 &#99&#97&#110 learn about problem solving and &#115&#116&#114&#97&#116&#101&#103&#121 planning.

So, &#116&#104&#101 only solution &#108&#101&#102&#116 is in the hands &#111&#102 &#116&#104&#101 parents. Parents should &#103&#101&#116 to know what their &#107&#105&#100&#115 are &#112&#108&#97&#121&#105&#110&#103 &#105&#110 the &#99&#111&#109&#112&#117&#116&#101&#114&#115 or &#99&#111&#110&#115&#111&#108&#101&#115. They must &#102&#105&#110&#100 &#111&#117&#116 the rating system &#97&#110&#100 see that their child is playing &#111&#110&#108&#121 what has been recommended for &#104&#105&#115 her &#97&#103&#101. While its impossible &#116&#111 ban &#116&#104&#101 video games altogether, it would be &#112&#114&#117&#100&#101&#110&#116 to limit the time the kids &#103&#101&#116 to play the games. &#80&#101&#114&#104&#97&#112&#115 in &#116&#104&#101 future, &#114&#101&#115&#112&#111&#110&#115&#105&#98&#105&#108&#105&#116&#121 on the &#112&#97&#114&#116 of &#116&#104&#101 gaming industry and increasing &#97&#119&#97&#114&#101&#110&#101&#115&#115 &#97&#109&#111&#110&#103 the &#112&#97&#114&#101&#110&#116&#115 can &#115&#116&#101&#109 &#116&#104&#101 damage.

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